GAME OF WORLDS
In the year 2345, young heroes yanked from the 20th century and beyond must fight an enemy more skilled, cunning, and dangerous than they ever imagined. But these young heroes are the world's only hope...
Adam O'Connor is no stranger to trouble. His most recent stunt--setting off firecrackers in a teacher's car--has landed him a school suspension. But even Adam can't have predicted the brand of trouble that awaits him when he's yanked to 2345 to attend an historic meeting between humans and the warlike K'lugu and Devlins. Will he display the "grit" that only a select few in his generation possess? Will he become the hero that he is destined to be?
THE GAME OF WORLDS: winner of the HAL CLEMENT AWARD for 2000.
THE GAME OF WORLDS is part of OUT OF TIME, a
series developed by David
Brin, and featuring books by
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